Table of Contents

Transform Editor


This is the top-most level of the Transform editor.

It shows the underlying structures that make up the fractal.

See also:

Layer Settings

Transform Settings

Quick Spin

Transform Editor Table of Contents

Concepts

Fractal has:

A Fractal is compromised of 1 or more Fractal Layers.

Fractal Layer

Fractal Layers are similar to legacy Apophysis fractals. A single layer can create an image.

Fractal Layers are not rendered to separate images that are alpha blended together to form the final image (like in a typical image editing app). Instead they all share the same Histogram. The Histogram is later HDR reduced down to the final graphic image.

A Fractal Layer is made up of 1 or more Normal transforms plus optional multiple Final transforms.

Each render iteration, the engine chooses one of the transforms to apply to the fractal point cloud. The Transform weights determine the probability that that particular transform is chosen.

Transform Components

A Transform represents a set of graphic operations that will be applied to the point cloud. Points represent both a 2D or 2D position in space plus a color value.

Each Transform has:

A Transform has 2 classic transformation matrixes: the Pre and Post matrix.

Variation Group Chain

Each Variation Group Chain has:

This Chain transforms the points in series.

The point output from 1 group becomes the point input for the next group.

Variation Group

A Variation Group has 0 or more Variation instances.

In a group, the transform affect of each variation instance is added together. Inside one group, the variation instances’ affects are combined in parallel.

This ability to chain variation groups gives you the artistic ability to apply shape transformations both in series and parallel.

This is extremely powerful in practice.

Variation Instances

Variations create “shapes” and have the biggest impact on how a Fractal looks.

There are hundreds of different Variation types. A large part of the creative process is finding good combinations of variations to use in your fractal.

The Whole Hierarchy of Parts

On this view, the whole hierarchy of parts is shown.

Each table row has a characteristic color to show what part of the hierarchy it represents.

Hierarchy Filter Selector

This Filter affects what parts of the hierarchy are shown:

Normal Mode

Normal Mode
Normal Mode

Image Touch Actions

Single Tap on Image
Opens Quicklook view.

Toolbar


Render to File
Render the image to a file.
Add to Favorites
Add selected fractals to Favorites.
Variants
Open Variants Editor for first selected fractal.
Editor Settings
Adjust the [Editor Settings][Preview Render & Image Size Options] .

Edit Mode

In Edit mode, you can manipulate the fractal’s viewport:

Changes you make in Edit mode can be undone and redone.

Image Touch Gestures

Rotate Image
Use 2 finger rotation gesture.
Shrink/Enlarge Image
Use 2 finger pinch gesture.
Move Image
Touch and drag the image around with 1 finger.

Toolbar


Undo
Undo the last change.
Redo
Redo the last undone change.
Info
View the fractal info.
Edit Mode
Edit Mode

Table Row Types

Layer Type

Transform Type

Group Type

Variation Type

Parameter Type

Table Row Selection

To manipulate the hierarchy, you must first tap on the table row for the part you want to edit.

The toolbar items will change:

Layer Selected Toolbar

Layer Selected
Layer Selected
Undo
Undo the last change.
Redo
Redo the last undone change.
+
Add a new Layer.
-
Remove this Layer.
+Xform
Add a new Normal Transform to this layer.
+Final
Add a new Final Transform to this layer.

Transform Selected Toolbar

Transform Selected
Transform Selected
Undo
Undo the last change.
Redo
Redo the last undone change.
+
Add a new Transform.
-
Remove this Transform.
Add Child
Add a new Variation Group to the Chain.

Variation Group Selected Toolbar

Variation Group Selected
Variation Group Selected
Undo
Undo the last change.
Redo
Redo the last undone change.
Up Arrow
Move this variation group up in the chain.
+
Append a new Variation Group to the Chain.
-
Remove this Variation Group.
Add Child
Add a new Variation instance to the Group.

Variation Selected Toolbar

Variation Selected
Variation Selected
Undo
Undo the last change.
Redo
Redo the last undone change.
+
Append a new Variation instance to the Group.
-
Remove this Variation instance.
Change
Replace with a different Variation type.

Variation Parameter Selected Toolbar

Variation Parameter Selected
Variation Parameter Selected
Undo
Undo the last change.
Redo
Redo the last undone change.

Editing Render & Image Size Options


Image Size
Pick an image size from the list. If there is space, the fractal preview will be that size.
Retina Scalefactor
Selects whether to render for Retina resolutions. Recommend: @1x - adequate for fast previews
Render Time Estimate Calculator
The following fields let you estimate how long it takes to render fractal based on Image size, quality, and Mips.
Enter Mips
Mips = “Millions of Iterations per Second” - render performance indicator
Enter Quality
Render quality.
Render Time
Estimated render time.