Negative values are rotational symmetry + reflection
Values of 0 or 1 have no effect
Show
Show / hide this Layer.
Editable
Editable on / off. Determines if this Layer is affected by Edit Mode viewport manipulation.
Layer UUID
Identifies the Layer.
Color Shading
Brightness
Adjust Brightness.
Gamma
Adjust Gamma.
AlphaGamma
Adjust AlphaGamma.
Vibrancy
Adjust Vibrancy.
Gamma Threshold
Adjust Gamma Threshold.
Hue adjust
Adjust Hue of fractal.
Highlight Clipping
Enable / display highlight clipping.
Viewport & Camera Shading
2D Camera - 2D Fractals
Scale
Adjust viewport scale.
Zoom
Adjust exponential viewport scale.
Rotation
Rotates the viewport.
Center X
Moves the viewport left / right.
Center Y
Moves the viewport up / down.
3D Camera - 3D Fractals
Scale
Adjust viewport scale.
Zoom
Adjust exponential viewport scale.
Rotation
Rotates the viewport.
Center X
Moves the viewport left / right.
Center Y
Moves the viewport up / down.
Pitch
Adjust camera pitch.
Yaw
Adjust camera yaw.
Roll
Adjust camera roll.
Perspective
Adjust camera perspective.
0 => Orthogonal
1 => Perspective
DOF - Depth of Field
Adjust camera depth of field.
ZPos
Adjust camera Z offset.
Camera X
Adjust position of camera on X axis.
Camera Y
Adjust position of camera on Y axis.
Camera Z
Adjust position of camera on Z axis.
Xaos Weights
Xaos adjusts the transform weights for the next transform to be selected, based on the current transform.
Xaos is a two dimensional set of weights. Each Xaos weight in the set represents the transition from 1 particular transform to another particular transform.
Xaos weights represent an adjustment to the standard transform weights (probability that a transform will be selected the next fractal iteration)
Xaos for Transform
Tap on this row to select the current transform to set Xaos weights for.
Incoming / Outgoing
Determines if the weights are from or to the other transform.