Fractal Architect 4 Help Index
Applies to:FA 4
See: Variation Groups and Variation Instancing
A final transform is applied to the point pool immediately after the ordinary transforms are applied. Most fractals do not use a final transform. They must be explicitly enabled.
New ! Variation Groups are an exciting new addition in Fractal Architect 4.
See: Variation Groups and Variation Instancing to learn more about this new feature.
- Variation
- Shows the names of available geometric variations. Those with non-zero weights are at the top of the list.
- Weight (Quick-Spin capable)
- Weight of the variation for this Transform.
A final transform is applied to the point pool immediately after the ordinary transforms are applied. Most fractals do not use a final transform. They must be explicitly enabled.
- Variation
- Variation name.
- Parameter
- Variation Parameter’s name.
- Value (Quick-Spin capable)
- Value for that parameter.
For both the pre and post transformation matrixes, this shows the 6 values: a, b, c, d, e, and f. This is the Flam3 naming conventions for the matrix values.
The equivalent Apophysis naming convention would be: A, C, E, B, D, F.
(Flam3 uses a row ordered naming convention while Apophysis uses a column ordered naming convention.)
Typically you don’t need to modify them directly, but these are the values set in the output flame file.
Shows the X & Y coordinate values for the 3 vertices of both the pre and post transformation matrix triangles.
You can choose to see the vertex locations in either rectangular or polar coordinate values using the switch selector.
The triangle’s To origin coordinates are relative to the World’s origin. The Tx and Ty coordinates are relative to the triangle’s origin.