Table of Contents

Variant Category Settings


Variant Categories

These are the variant categories you can choose from.

Reset Settings

Reset to Default
Reset Settings to their default values.

Color Gradient Settings

Minimum Color Count
Set the minimum number of colors in the random color gradient.
Maximum Color Count
Set the maximum number of colors in the random color gradient.

Background Settings

Set whether the background color’s Hue, Saturation and/or Brightness are a fixed value.

Fixed Hue
Disable / enable Hue randomization.
Use slider to set fixed Hue.
Fixed Saturation
Disable / enable Saturation randomization.
Use slider to set fixed Saturation.
Fixed Brightness
Disable / enable Brightness randomization.
Use slider to set fixed Brightness.

Color Shift Settings

Set whether Hue, Saturation and/or Brightness are randomized.

Randomize Hue
Enable / disable Hue randomization.
Randomize Saturation
Enable / disable Saturation randomization.
Randomize Brightness
Enable / disable Brightness randomization.

Fractal Symmetry Settings

Symmetry affects it mage mirroring and rotational symmetry .

Values of 0 and 1 leave the fractal unchanged. Negative values are reflection symmetries and positive values are rotational symmetry.


Xaos Settings

Adjusts the random Xaos weights.


More Settings

Click on the table row to open that category’s settings.


Transform Settings

Here you can adjust how far the variant changes these property values:

Affect Strength Weights

These sliders all affect the “strength” of the randomized property changes. Slide to the far right for the strongest effect.

Xform Weights
Affects how much the Transform Weights are changed.
Color Speed
Affects how much the Color Speed are changed.
Color Index
Affects how much the Color Index are changed.
Variation Weights
Affects how much the Variation Weights are changed.
Direct Color Weights
Affects how much the Direct Color Weights are changed.

Matrix Settings

Matrix Variants change the Transform’s Pre and Post Transformation Matrixes.

Their are 3 basic Matrix Operations:

The order in which these operations are applied can be changed.

This order can have a big affect on the fractal.

The Scale - Rotate - Translate order of operations is the most intuitive approach. Recommended Default.

Order of Operations

Operation Order Spinner
Changes the order of operations.
Rotation Origin
Triangle rotates around the triangle origin point.
World rotates around the World origin.
Scale Origin
Triangle magnifies relative to the triangle origin point.
World magnifies relative to the World origin.

Maximum Changes and their Strength

Note: A full circular rotation is 360 degrees.

For 2D Matrixes, these are are the operation’s parameters:

Rotate in Degrees
Text field contains the rotation amount in degrees
Slider is its “strength” amount
Scale
Text field contains the Scale factor.
Slider is its “strength” amount
X
Text field contains the X axis translation amount.
Slider is its “strength” amount
Y
Text field contains the Y axis translation amount.
Slider is its “strength” amount

For 3D Matrix

Yaw in Degrees
Text field contains the yaw amount in degrees
Slider is its “strength” amount
Pitch in Degrees
Text field contains the pitch amount in degrees
Slider is its “strength” amount
Z
Text field contains the Z axis translation amount.
Slider is its “strength” amount

Which Matrixes are Affected

Transforms in Fractal Architect have a Pre and Post Transformation Matrix, plus you can embed extra Matrix Variation instances.

Pre Matrix
Enable / disable matrix changes to Pre Matrix.
Post Matrix
Enable / disable matrix changes to Post Matrix.
Variation Matrixes
Enable / disable matrix changes to any Variation Matrix instance.

Camera Settings

2D Fractals have a basic 2d Camera with only a Roll parameter.

3D Fractals have a 3D Camera with these parameters:

You also have the option of using a LookAt mode of camera operation.

Camera Mode

Add LookAt
Enhanced 3D Camera
Legacy
Apophysis compatible camera mode.

Fixed Value vs Random

Set whether the Camera’s parameters are fixed values.

Fixed Pitch
Disable / enable Pitch randomization.
Use slider to set fixed Pitch amount between 0 and 180 degrees.
Fixed Yaw
Disable / enable Yaw randomization.
Use slider to set fixed Yaw amount between 0 and 360 degrees.
Fixed Roll
Disable / enable Roll randomization.
Use slider to set fixed Roll amount between 0 and 360 degrees.
Fixed Perspective
Disable / enable Perspective randomization.
Use slider to set fixed Perspective amount.
Fixed DOF
Disable / enable Depth of Field randomization.
Use slider to set fixed Depth of Field amount.
Fixed ZPos
Disable / enable Camera Z Offset randomization.
Use slider to set Camera Z Offset Perspective amount.
Fixed Field of View
Disable / enable Field of View randomization.
Use slider to set fixed Field of View amount.

LookAt Point Overrides

Fixed Lookat X
Disable / enable Lookat X randomization.
Use slider to set fixed Lookat X amount.
Fixed Lookat Y
Disable / enable Lookat Y randomization.
Use slider to set fixed Lookat Y amount.
Fixed Lookat Z
Disable / enable Lookat Z randomization.
Use slider to set fixed Lookat Z amount.

Mastering Settings

These sliders all affect the “strength” of the randomized property changes. Slide to the far right for the strongest effect.

Gamma
Affects how much the Gamma is changed.
AlphaGamma
Affects how much the AlphaGamma is changed.
Gamma Threshold
Affects how much the Gamma Threshold is changed.
Vibrancy
Affects how much the Vibrancy is changed.
Brightness
Affects how much the Brightness is changed.

Normal Transform Mix-Ins

Select additional variation types to randomly mix-into the Normal Transforms.


Final Transform Mix-Ins

Select additional variation types to randomly mix-into the Final Transforms.


Parameter Values

Adjusts the min /max value ranges of each variation parameter.