Fractal Architect 4 Help Index
Applies to:FA 4
Drag and Drop any image (even other fractals) to make it the Background image (for compositing).
Control transparent image’s alpha mask using new AlphaGamma parameter.
Preview window has fixed aspect ratio for fractals with composited background image - same aspect ratio as the background image.
Render to File dialog boxes show the compositing background images width and height (and sets the output image’s width and height to the same values.
Matrix Variations are special variation types - fully supported throughout the app
New transform matrix variation types:
- matrix2d
- pre_matrix2d
- post_matrix2d
- matrix3d
- pre_matrix3d
- post_matri32d
All variation sets now automatically have these extra variation types added to them
no need to convert existing ones, they will be upgraded when the app opens.
Use Triangle Editor to change them just like standard transform pre/post matrixes
New animation category for them - animation configurator now has a familiar Triangle editor to configure them.
Max radius depends on the GPU - on AMD, the max radius is 14, on 2012 and later Nvidia GPUs, the max radius is 19.
DE radius is important for fractals rendered on light backgrounds like the new composite image over a solid color.
Default DE radius is 7 which is the same as it has always been.
CUDA support (but not in Mac App Store app) in new Fractal Architect 4 - CUDA app. Using CUDA requires a 2012 or later Nvidia GPU model.
*You can now edit the matrix2d, pre_matrix2d, and post_matrix2d matrix using the triangle editor.
Just click on the correct variation name and select “Variation” on the “Which triangle to show” selector. Pre, post, and variation triangles have different color
Eliminated video flickering with 2 GPU rendering. Special notes for 2013 Mac Pro with twin GPUs.
Triangle editor popover added to all Animation configurator Matrix panes.
support for matrix2d, pre_matrix2s, post_matrix2d
they all have a coefs table with matrix parameters (just like xform pre-matrix)
For example this is the variation table for matrix2d variation:
matrix2d = { name="matrix2d", weight=1., coefs=makeCoefs() }
Fixed bug where variation weight animations were not being restored when loading a sequence from file.
Bug fixes for float/int Varpar animations - special care for XML attribute syntax rules - #’s are illegal in attribute string values.
Bug Fix: SelectVariationSet popover now shows the correct ordering of pre and post variations.
Bug fix for GPU Trial Window not showing Metal devices when enforce quarantine is OFF.
Bug Fix: Changes made to a fractal thru the Preview window are now mirrored in the Frame Batch window.
Bug Fix: For NAN when interpolating camera orientation between two Gimbal locked positions.
Bug Fix: For video flickering when rendering with 2 GPUs.
Bug Fix: Creating movies from 16 bit depth PNG image sequence now works.