To the right of various columns and fields are the Quick-Spin buttons:
These open the Quick-Spin windows allowing you to quickly see how that parameter affects the fractal image.
See: How to use the Quick-Spin panels
Transform List Tab
Column Definitions
Solo
When set hides the all transforms but this one are hidden in the fractal image. (Not a permanent setting - use Opacity instead.)
Weight (Quick-Spin capable)
The relative weight for this transform.
Color Index (Quick-Spin capable)
Index into Color Gradient color values for this transform.
Color Speed (Quick-Spin capable)
How rapidly the effective color index changes between iterations.
Opacity (Quick-Spin capable)
Alpha value for this transform.
Direct Color (Quick-Spin capable)
Amount of direct coloring to apply. Range is 0 to 1.
Only works with variation types that provide direct coloring support.
Rotates
Indicates whether this transform can be animated.
Transform List Buttons
+
Add new linear transform with identity pre and post **matrices.
-
Delete the selected transform.
Duplicate
Adds a new transform that is an identical copy of the selected transform.
+ Random
Adds a new randomized transform with random variations and matrices.
+ Linked
Adds a new linked linear transform that is linked to the currently selected transform by chaos.
(The chaos weight from the selected transform to the new transform is 100% and 0% to all others.)
+ Back Linked
Adds a new linked linear transform that is back linked to the currently selected transform by chaos.
(The chaos weight to the selected transform from the new transform is 100% and 0% to all others.)
Chaos Weights
Adjust the chaos weights for the selected transform.More
Final Transform Tab
A final transform is applied to the point pool immediately after the ordinary transforms are applied. Most fractals do not use a final transform. They must be explicitly enabled.
Field Definitions
Enabled
When set hides the all transforms but this one are hidden in the fractal image. (Not a permanent setting - use Opacity instead.)
Color Index (Quick-Spin capable)
Index into Color Gradient color values for this transform.
Color Speed (Quick-Spin capable)
How rapidly the effective color index changes between iterations.
Opacity (Quick-Spin capable)
Alpha value for this transform.
Flame Parameters Tab
Field Definitions
Symmetry
Fractal symmetry. Integer value >1 implies image rotaional symmetry of same amount. Negative values are dihedral symmetry.
Desired Quality
Number of iterations per pixel.
Hue (Quick-Spin capable)
Color Hue offset from the color gradient definition (in degrees)
Super Sample Width
Flam4 anti-aliasing width in pixels (can be fractional).
Background Color
The background color for the fractal image.
Brightness (Quick-Spin capable)
Image brightness
Gamma (Quick-Spin capable)
Gamma value for flame fractal tone mapping
Vibrancy (Quick-Spin capable)
Color vibrancy.
Background Opacity
Opacity of fractal image (inverse of transparency).
Name
Name for this fractal.
Filter
Flam3 kernel size multipler for supersampled image reduction.
Supersample
Flam3 Supersample multipler. The fractal’s effective render size is supersample X image size. Used in conjunction with the filter setting to help control anti-alias high density areas of the fractal. Values greater than 1 greatly increase render times.
Highlight Power
Flam3 highlight power. Settings greater than or equal to 0 help prevent color channel clipping. Setting of –1 disables highlight power compensation.
Clipping manifests itself as color shifts in high density areas. Clipped colors tend toward cyan, magenta, yellow, or white. See Highlight Power explanation for more info.
Viewport Tab
Field Definitions
Width
Fractal image width in pixels - the value to be stored in the file.
Height
Fractal image height in pixels - the value to be stored in the file.
X (Quick-Spin capable)
View camera center: x
Y (Quick-Spin capable)
View camera center: y
Scale (Quick-Spin capable)
View camera scale factor.
Zoom (Quick-Spin capable)
Scale the fractal by this power of 2. Also adjusts quality to compensate for zoom amount.
Pitch (Quick-Spin capable)
Adjusts the camera pitch (range 0 to 180 degrees).
Yaw (Quick-Spin capable)
Adjusts the camera yaw (range 0 to 360 degrees).
Roll (Quick-Spin capable)
Adjusts the camera roll. (range 0 to 360 degrees)
When pitch and yaw are equal to 0, roll has the same effect as 2d rotation.
DOF (Depth-of-Field) (Quick-Spin capable)
Adjusts the artificial depth-of-field. (range of 0.0 to 1.0)
(The fractal is sharp at the point of focus and becomes blurred the further its points are from the center of focus - see Camera Height)
Perspective (Quick-Spin capable)
Adjust for Perspective distortion (range of 0.0 to 1.0)
Perspective of 0 is no distortion. Perspective of 1 is maximum distortion.
Camera Height (Quick-Spin capable)
Adjust the distance from the camera to the point of focus. Used together with DOF.
Flam3 Tab
These rarely need to be modified, so you can just use the default values. See Flam3 File format specification for more info.
Field Definitions
Interpolation
How fractals interpolate over time. Choose either smooth or linear.
Palette Interpolation
Method for interpolating between color maps. Choose either hsv or sweep.
Palette Mode
How to interpolate between color map entries. Choose either step or linear.
Interpolation Type
Method for interpolating transform positions. Choose from log, linear, or old.
Gamma Threshold
Linearization threshold.
Filter
Kernel size multipler for supersampled image reduction.
Filter Shape
Shape of the reduction filter. Choose from gaussian, hermite, box, triangle, bspline, mitchell, blackman, hanning, hamming, or quadratic.
Filter Type
Temporal kernel type for motion blur. Choose from box, exp, or gaussian.
Exponent
For exp temporal filter type, controls direction and rate of motion.
Filter Width
Length of motion blur in units of frames.
Sub-Samples
Number of temporal sub-samples. See Flam3 File format specification for more info.
Samples
Number of time samples used in motion blur.
Designer Tab
Field Definitions
URL
Designer’s URL info (optional). Embedded into file.
Nickname
Designer’s Nickname or name info (optional). Embedded into file.