Fractal Architect 5 Help Index
Applies to:FA 5
Fractal Architect 5 provides a natural extension to the limited Apophysis 3D Hack camera model. Fractal Architect has a True camera capability (here true refers to a fully functional 3D camera - similar to 3D games/3D modeling apps).
By restricting the camera parameters X, Y, Z to 0 (that puts the camera at the fractal world center) and turning of the Clip camera parameter, Fractal Architect 5 can reproduce Apophysis 3D Hack camera behavior. That means your Apophysis 3D Hack fractals can be rendered perfectly on Fractal Architect 5.
The main camera viewing parameters are the camera’s pitch, yaw, and roll. These are used to orient the viewing camera in the 3D fractal world.
The camera parameters: X, Y, and Z set the position of the camera in the fractal world. When set at the fractal world center(x = y = z = 0), this matches the camera position used in Apophysis 3D Hack.
The camera Clip camera parameter enforces forward view frustum clipping, an essential component of 3D animation fly-throughs. You can choose to turn this clipping off, so the rendering behavior matches Apophysis 3D Hack.
The camera Ortho/Perspective boolean parameter (fully compatible with Apophysis 3D Hack) sets camera viewing behavior to either full Orthographic projective or full Perspective projective. For 3D animation fly-throughs, you always want this set to Perspective projection.
With Apophysis 3D Hack, the camera is always at the fractal world center and sees both forwards and backwards at the same time. (It does not clip to the forward view frustum.)
With Fractal Architect 5, the camera can be positioned anywhere in the fractal world. You can also choose to clip to just the forward view frustum. When used with full Perspective mode, this provides an excellent basis for general 3D camera positioning/rotational orientation. It can be used to create 3D animation fly-throughs.
You have a choice of two modes of control:
Mouse drags the camera around the fractal world center, the camera always looking at the center of the fractal. The mouse affects orbital pitch and orbital yaw
You can use key presses to adjust the camera’s orbital position around the fractal world center: orbital pitch/yaw/radius.
The Orbital camera mode lets you adjust the camera position relative to the fractal world center. The camera will always be looking from its “eyepoint” toward the fractal world center.
New Mouse and keyboard control behavior
keys: (can be either upper or lower case letters)
Adjust Orbital Radius
Adjust Orbital Pitch
Adjust Orbital Yaw
Adjust Camera Roll
The Fly-Through camera mode lets you move the camera position relative around the fractal world and use the mouse to orient the camera (just like 3D games).
Change Camera Look-At Orientation
Move Camera Forward/Back
Move Camera Upwards/Downwards
Move Camera Left/Right
Adjust Camera Roll
These app preference items determine how much the key strokes adjust the camera’s position/orientation respectively.
They are set on the Preferences window (Preview tab).