Fractal Architect 5 Help Index
Applies to:FA 5
See: Variation Groups and Variation Instancing
The first image shown here uses ordinary variations.
Sub-flame variations need a little extra help configuring their sub-flame fractal instance.
Variation Groups are an exciting new addition in Fractal Architect 5.
See: Variation Groups and Variation Instancing to learn more about this new feature.
- Variation
- Shows the names of available geometric variations. Those with non-zero weights are at the top of the list.
- Weight (Quick-Spin capable)
- Weight of the variation for this Transform.
- Variation
- Variation name.
- Parameter
- Variation Parameter’s name.
- Value (Quick-Spin capable)
- Value for that parameter.
Triangle editing mode can be used with either 2D or 3D fractals.
Shows the X & Y coordinate values for the 3 vertices of both the pre and post transformation matrix triangles.
You can choose to see the vertex locations in either rectangular or polar coordinate values using the switch selector.
The triangle’s To origin coordinates are relative to the World’s origin. The Tx and Ty coordinates are relative to the triangle’s origin.
For 3D fractals, you can also choose which tetrahedron face to work on:
This applies only to 3D fractals.
Shows the X, Y & z coordinate values for the 4 vertices of both the pre and post transformation matrix tetrahedrons.
The tetrahedron’s To origin coordinates are relative to the World’s origin. The Tx, Ty and Tz coordinates are relative to the tetrahedron’s origin.
This applies only to 2D fractals.
For both the pre and post transformation matrixes, this shows the 6 values: a, b, c, d, e, and f. This is the Flam3 naming conventions for the matrix values.
The equivalent Apophysis naming convention would be: A, C, E, B, D, F.
(Flam3 uses a row ordered naming convention while Apophysis uses a column ordered naming convention.)
Typically you don’t need to modify them directly, but these are the values set in the output flame file.
This applies only to 3D fractals.
For both the pre and post transformation matrixes, this shows the 12 values: a, b, c, d, e, f, g, h, i, j, k, and l.
The top row contains the a, b, c, and d coordinates.
The middle row contains the e, f, g, and h coordinates.
The bottom row contains the i, j, k, and l coordinates.
Typically you don’t need to modify them directly, but these are the values set in the output flame file.